This course is suitable for those who have a passion for games and evolving technologies. The course is designed to give a strong foundation in Visual Scripting, World Building and Level Design using Unreal Engine to create gameplay and immersive experiences.
You will be looking at the exciting world of developing games and the skills needed to create unique content for this ever evolving area. The Course is a combination of the theoretical and practical elements of developing a game. For Theory, we look at concepts for game ideas, historical context and fundamentals of games, gameplay interaction, narrative, Level Design and environmental storytelling.
For Practical, we look at how Visual Scripting can be leveraged to create tools, gameplay interactions, and game prototypes, while also using an array of 3D software to develop professional skills in Game Design, Level Design, Concept Development and Project Management.
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Example modules
- Visual Scripting
- Game Design, Game Engines & Game History
- Level Design & Gameplay
- Professional Practice & Progression
- Developing for an Audience
- Specialisms in Games
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How will I be assessed?
The University of the Arts London (UAL) Level 3 Diploma in Creative Media Production & Technology; Game Development, is assessed through a series of projects that are designed to broaden students skills, experience and expertise. In your first year, the first 7 units are delivered with a Pass or Fail outcome. A final project (The FMP) decides the students overall grade for the year which is graded at: Pass, Merit or Distinction.
The second year (Extended Diploma) is made up of 5 units, with the first 4 units delivered with a Pass or Fail outcome and the final unit making up the FMP for year 2, with the overall grade being either a Pass, Merit or Distinction. Student work is externally assessed and scrutinised by External Verifiers from the University of the Arts London to ensure that academic standards are adhered maintained.
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Entry Requirements
To join this programme you will need 5 GCSEs at Grade 4 (or equivalent) including Maths and English.
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Progression & Career Opportunities
There is potential for the qualification to prepare learners for appropriate direct entry to University or employment in a vocationally relevant professional/industry and vocational sector.
Successful completion will provide access to a wide range of university courses or employment. Career Opportunities include: Game Designer, Technical Designer, Level Designer, Cinematic Designer, Narrative Designer, Gameplay Programmer, Producer, Associate Producer, Lighting Artist.
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Additional Information
A portfolio of creative work must be brought to interview.
A studio fee to pay for course materials is required, a bursary is available to help with costs if required. We strive to support our student learning through termly trips, these will be charged per trip, bursary is available to support where needed.
Your course will be timetabled over 3 or 4 days, with approximately 6-12 hours work of directed homework per week depending on the level of course. Our days run from 9am to 4.45pm. Attendance to all aspects of your study programme is mandatory.